Layout Finishing + Final Editing and One Pager Voting to Come!
15 days ago
– Sun, Jul 26, 2026 at 08:11:24 PM
Quigley here to give another belated update on the state of the project!
The past month the game has fully been in the skillful hand of the project's layout artist Rook. From the campaign we passed our stretch goal allowing him to go all-out in build an urban-scrapbooky-fantasy style for the game's layout. You can see how that's beginning to take shape in the image below! Chris and Lex have wrapped up on the game's illustrations including those sponsored by the campaign's generous Arts Patrons.
Meanwhile I've been discovering the mysteries of the Backerkit and getting approval for opening up the pledge manager. Apologies for the delay in digital download access as I initially thought that those rewards would be available pre-Pledge Manager, which I was mistake about.
In the next week, I will be sending out the smoke test quickly followed fully opening the Pledge Manager. From there, you'll be able to pay for shipping as well as access your digital downloads: the game as currently available in plain text and a code allowing you to have ownership through Itch.io. All rewards will be delivered through both Backerkit and Itch but I would highly recommend using your Itch key for post-campaign updates.
Once the Pledge Manager is underway, I'll transition focus to taking care of our outstanding stretch goal of 5 quickstart one pagers which will be voted on from a selection of 20 in a future update.
Overall, we're still on track for a delivery by November with final layout and proof-reading throughout August!
Excited to share more in the next week!
PS if you're a follower who missed the campaign, you can access the Pre-Order now through the campaign page.
The past month the game has fully been in the skillful hand of the project's layout artist Rook. From the campaign we passed our stretch goal allowing him to go all-out in build an urban-scrapbooky-fantasy style for the game's layout. You can see how that's beginning to take shape in the image below! Chris and Lex have wrapped up on the game's illustrations including those sponsored by the campaign's generous Arts Patrons.
Meanwhile I've been discovering the mysteries of the Backerkit and getting approval for opening up the pledge manager. Apologies for the delay in digital download access as I initially thought that those rewards would be available pre-Pledge Manager, which I was mistake about.
In the next week, I will be sending out the smoke test quickly followed fully opening the Pledge Manager. From there, you'll be able to pay for shipping as well as access your digital downloads: the game as currently available in plain text and a code allowing you to have ownership through Itch.io. All rewards will be delivered through both Backerkit and Itch but I would highly recommend using your Itch key for post-campaign updates.
Once the Pledge Manager is underway, I'll transition focus to taking care of our outstanding stretch goal of 5 quickstart one pagers which will be voted on from a selection of 20 in a future update.
Overall, we're still on track for a delivery by November with final layout and proof-reading throughout August!
Excited to share more in the next week!
PS if you're a follower who missed the campaign, you can access the Pre-Order now through the campaign page.




